First week of work on my PComp Final in the bag! I wrote a specification for my project, the Ironic Lunchbox, which you can find here.
Today we completed initial play tests to answer design and interaction questions before diving deep into our project. I opted to go super simple for this, working entirely with paper prototypes of the screen and buttons for the lunch box.
Specifically I wanted to find out the following during the play test:
- How would users prefer to power the lunch box on? Push a button, or automatic when they open the box?
- Would users prefer multiple food options or just one?
- (Building off 1) if users want multiple food options, do they want to scroll through options with buttons, a thumbstick, or (not shown) a dial like what old iPods had?
- Would users prefer a 16×2 screen or a larger screen?
The test went really well and I got great feedback on each of my four questions. Consensus was:
- Users prefer to power on the box “instantaneously” when it is opened.
- Most users prefer just the one option, or at least fealt that just one option (and one button) worked better for the product.
- Users preferred the smaller screen.
The most interesting bit of feedback came from my classmate Chester, who suggested not telling the user what food item they are getting, but instead asking them to take a leap of faith, press the button, and see what they get. In this case the screen would be used for greetings, delivery timelines, etc. I really like this approach as removes two choices that can make the experience overly complicated: choosing which food to order and deciding whether you want the offered food option or not.
Really looking forward to refining this further. For a deep dive into my timeline, BOM, and system diagram, keep reading:
View the schedule on Google Drive here.
View the BOM on Google Drive here.